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I think if the undead walked around with fabulous cash prizes, they’d be a lot more popular in my neighborhood than they currently are.
and that’s why Shamus made us broke….except for my character that is, and Pat’s since he just laid claim to pretty much all earth he walked upon.
OK, I *definitely* have played in this campaign.
So… who’s going to pay to have Boromir raised?
Shame, Shamus, shame! That’s RivenDELL, not Rivendale! :-)
In the SNES game Lufia II, it was suggested that the hero was paid by the shops in town for each monster that he defeated. That is how monster hunters make their living.
Many times did you have to explain why you had not given us treasure. Especially when we thought we deserved it. While Joe would hand out baseball sized diamonds… from the GARBAGE!!
Whateverville. I LOVE that one.
in the original D&D, before the first supplement, (I think I started playing the second year it was at my college) there were no plots and there really weren’t any characters. So it began with the tradition of everybody acting how they wanted to and I guess that never changed. Dungeon Masters tried to make up their own plots but nobody did what they were supposed to do. but it is almost as though D&D was so chaotic all these years _just so_ this comic could be written! awesome!
In my games, nearly all dungeons are pre-made by the town’s craftsmen, and the monsters are caught by hired adventurers so weak players can battle through a controlled adventure for prizes that would most certainly not be found anywhere. Natural dungeons are a little more chaotic.
[...] a bit by allowing re-formationing units to cheat and walk through each other, but I’m sure some munchkin would immediately figure out how to use that to make 40% of his units invulnerable at any [...]
Treasure rocks!
DM of the rings is just going to get better
“Rivendell” not “Rivendale”
[Just for, you know, when you make a book out of all these and become rich and famous. ;-)]
“Let’s get Dave to that Rivertown.”
This is.. amazing.
Some nitpicking: the watchtower of Amon Sûl originally held a palantir, the most powerful one in the kingdom of Arnor, so it had “something of value”.
Pannel 4 on the ground is a two handed sword. That’s the real loot.
well my bastard sword cost £300 ($600) and at £2 to the pint of beer .. thats 150 pints of beer (natures most valuable resource). Thus as warren says thats real treasure! … The two hander would keep the party in beer for 10 days? (for 4 half pints and a ranger).
Treasure Type C, G*dd*mmit!!!
Er, n/m.
19th! woo hoo! this comics great! “Whatevervile”. Perfect!
Apathy is always a winner. So is just being greedy in cases like this.
Bye, bye, natural 20!
I fullheartedly agree, but HOW DO PCS GET BETTER STUFF WITH NO LOOT?!?!
Shamus, you probably never will read this.. :( but you misspelled Rivendell, you said RivenDALE.
Aye Aragorn, not RivenDALE, RivenDELL.
This is great! Also: your notes at the end of this comic? Pure distilled truth and hilarity.
I bow down to you, sir. Bravo.
LOL – I misread the second frame completely.
Due to the power of quirky kerning, it looked like the narrator said, “Only the power of Rivend Ale can save him now.”
Mmmm… Rivend Ale. I think I’ll have me a pint or seven. I could use a bit of healing…
When I played DnD We went for 2 weeks with out loot.NOT EVEN COPPER Pieces!
*giggles* and if you REALLY want to mess with them give them gold and platinum… Next town? “Sorry sirs, we can’t break that much”
where did you get the picture??? LOVIN IT!
in panel six, here’s the movie quote that pip says:
“Is he going to die?”
i like the whateverville. but its Rivendell. just so you know.