Control
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
T w e n t y S i d e d

Large numbers of names can be hard to keep track of, even if the game is running well and the players are engaged.
We almost invaded the wrong country once in an exalted game, because I got mixed up which nation was being occupied and which was the occupier. The GM didn’t pick up on it, because she felt that attacking the occupier directly was just as reasonable for us to do as trying to liberate the occupee.
Aragorn really got the lion’s share of memorable lines, didn’t he?