Secret of Good Secrets

Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
The Strange Evolution of OpenGL

Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Object-Disoriented Programming

C++ is a wonderful language for making horrible code.
Bowlercoaster

Two minutes of fun at the expense of a badly-run theme park.
Joker's Last Laugh

Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
Is some fighters and rangers getting outsmarted by a Lich King really that embarrassing?
If I remember right, Liches got quite a bit of an INT boost, while that’s a dump stat for fighters and rangers (probably especially these PCs).
Apart from mindless Zombies and Skeletons (which these don’t seem to be), do the undead really have a reputation for not being clever?
Shamus would agree. Gilbert, the Lich from Witch Watch, was a pretty clever guy.
He’s not really a Lich. He’s a ghost. Or a wraith. Or a spectre? Or… who has the Monster Manual on hand?
There is something about that line that has always sat very funny with me. “We built the place. And we can walk through walls.” You know, because they’re dead. Idiot. It works on so many levels to me.