Reviving Chainmail Bikini has been an interesting project. The webcomic Shawn Gaston and I made in 2007 went poof, and for a while I thought it was gone for good.
But Shawn had some of the source images. I had others. The internet archive had the titles & accompanying text for the first 39 comics or so. Now we’re discovering that a few wily users had actually saved some of the bonus content to their own computers, and were able to help us recover those. This morning, I got to see Chuck’s Random Encounter Table for the first time in over two years. I’d forgotten nearly everything on the chart, and so I got to laugh at a couple of my own jokes. Man, being forgetful has its advantages.
Reading through the old strips has jostled my memory quite a bit, and I think I actually have a decent chance at reconstructing the write-up of the ending. I have until late January to iron it all out. Here’s hoping.
Seventeen of the strips have been posted so far, so if you’ve never read it, now would be a good time to start.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.