Even if you don’t listen to the podcast, I’m still curious what you thought of Raised by Wolves on HBO. About a month ago, I nearly spent a Tuesday column talking about how interesting and exciting it was. I’m glad I waited. That would not have aged well for me.
Hosts: Paul, Shamus. Episode edited by Issac.
00:00 Raised by Wolves
I’ve been bamboozled. After all of these years of cynicism and suspicion regarding writing, I managed to fall for the “Overwhelm the audience with New Information until they lose track of all the loose plot threads and unexplained bullshit” trick. This show punked me for 10 hours before I caught on.
If you can imagine Teller falling for a “pull a coin from behind your ear” gag, then you can imagine how embarrassed I feel right now.
33:25 Mass Effect Remaster Delayed
It seems the odds of any particular game being delayed are directly proportional to how much I’m looking forward to it. So now Mass Effect remaster is delayed to 2021. I’d rather a game be delayed than release in a broken state. At the same time, I’d prefer it if someone would put out some games I enjoy this year.
I currently have just four games on my best-of-2020 list, and only one of them actually came out in 2020.
39:57 Diambert’s proposal to fix ME3:
42:26 Mailbag: Streaming vs. Consoles
Microsoft is launching xCloud…
It seems like a lot of people with money believe in this idea. Thinking back over your past discussions of streaming gaming I don’t remember much regarding how it competes with consoles.
What if the console generation after the one about to land is a $50 box and a $10 a month subscription instead of a $500 box?
For the consumer it removes the sticker shock and the upgrade cycle and it takes nearly 4 years for it to become more expensive.
For Microsoft it will be more profitable because the servers to run all these games are going to be cheaper than all those Xbox’s would’ve been. (The utilization is higher, you don’t need the pretty boxes and you can use industrial power and cooling solutions.)
So is that the end game?
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.