I notice I get a lot of emails from people just AFTER recording the show. At first I thought this was a fluke, but now I’m wondering if they’re trying to send in their questions just before the show, but they misjudge the timing. For the curious, our recording session happens sometime on Saturday night / evening, East Coast time.
I do try to put questions in the order that I receive them, but it’s also true that last-minute emails are fresher in my mind when we do the show. That’s not advice, that’s just an observation.
Hosts: Paul, Shamus. Episode edited by Issac.
00:45 Hyper Light Drifter and Ghibli Influence
Here is the 24/7 Twitch Steam where you can watch the adventure.
22:18 Dead Graphics Card
Press [F] to pay for a respec.
44:21 Mailbag: Golden Oldies
I was reading Programming Vexations part 9 and got to thinking. In the movies there are classics that are considered to be must-watch films like The Lord of the Rings, The Lion King, Citizen Kane, and so on.
Are there older games (let’s say at least 15 years old) that you would consider to be must-play games?
I’d say something like Super Metroid or Ultima Underworld 2 would be a definite contender.
50:11 Mailbag: “Nothing to Do” games.
we’ve all seen the phenomenon of the steam review that sits at hundreds of hours played, with a thumbs down and a ‘nothing to do’ comment; you can’t really reason with that line of thought but at the same time we’ve all probably felt that way about a certain game at some point even if it’s provided us with 10 times the length/value of other games. Do you feel this is due to these games not really having an ending? When I’m done with my Skyrim playthrough, I can’t actually end it – I just have to park my Dragonborn on her backside at home and just assume she retired. I’m really enjoying Destiny 2 but if I get bored of it, I can’t actually END the game – I just have to leave my Titan hanging forever in orbit, waiting for the next mission.
Do you feel the lack of a proper diegetic ending to a game leads to this kind of feeling of running out of things to do? or are the 1000+ hour review thumbs down people just kinda nuts?
55:06 Mailbag: Disco Elysium
Have any of you played Disco Elysium? If so, what are your thoughts? For me, it transformed what a CRPG could be – allbeit it one needs to have a certain capacity to endure walls of text to appreciate it. And it being a film noir/alternate reality/”disco-punk”(?) game, I thought it should be right up shamous’ alley.
Also, in case my first question does give you much to talk about: It shares a few things with The Outer Worlds – namely a “short” game length (25-40 hours instead of 100+) and both tackle “class conflict” as a central theme.
As a full time employed dad of two daughters, I for one welcome deep RPGs that I can actually finish in a reasonable time frame.
And I do think that game stories can be political, which both games definitely are – no matter if I agree or disagree with the points the story writers want to make!
So, that’s about it, you can keep any typo or grammatical error, since english is not my native language. Regards from Autumnly Austria,
55:53 Mailbag: Replaying Old Games
What’s the biggest surprise you’ve ever had when going back to a game you last played ten or twenty years ago? I don’t mean “Wow, this totally holds up” or “I can’t believe I ever liked this garbage” but reactions you wouldn’t have expected going in. Lately I’ve had realizations like “Insanaquarium was kind of the first Cookie Clicker-ish idle game” and “Planescape has custom descriptions for each of the nameless zombies in the starting area so that they’re not all the same. People just don’t do that any more!”
58:49 Mailbag: Content Creation
When you make stuff for Twenty Sided, how much do you try to gauge audience response and use it to guide your content (“I see I get 50% more traffic on weeks where I talk about Shoot Guy, I should do more FPS content”) vs how much do you just make whatever is on your mind and hope that there’s an audience for it?
1:10:18 Mailbag: Upcoming System Shocks
Today I got a new Backer Update for Nightdives System Shock Reboot. It looks good, it looks back on track.
Last time you talked about it in Diecast 209 after you Dumbed the project down. Now 18 month later, what are your thoughts?
And there are still no news on Othersides System Shock 3. Is no news good news or bad news – given the fact that Underworld Ascendant was released much too soon?
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.