In keeping with the series on AI, here is an interesting project: Mario AI Competition, a competition for people to build the best Mario-playing AI possible. Here is one of the entries:
Here is the project page for the particular AI featured in the video.
The Mario game itself is a procedurally generated infinite level. John Funk likened this to putting a slinky on an escalator.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
A programming project where I set out to make a gigantic and complex world from simple data.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.