In keeping with the series on AI, here is an interesting project: Mario AI Competition, a competition for people to build the best Mario-playing AI possible. Here is one of the entries:
Here is the project page for the particular AI featured in the video.
The Mario game itself is a procedurally generated infinite level. John Funk likened this to putting a slinky on an escalator.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
A video Let's Play series I collaborated on from 2009 to 2017.