In keeping with the series on AI, here is an interesting project: Mario AI Competition, a competition for people to build the best Mario-playing AI possible. Here is one of the entries:
Here is the project page for the particular AI featured in the video.
The Mario game itself is a procedurally generated infinite level. John Funk likened this to putting a slinky on an escalator.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.