In keeping with the series on AI, here is an interesting project: Mario AI Competition, a competition for people to build the best Mario-playing AI possible. Here is one of the entries:
Here is the project page for the particular AI featured in the video.
The Mario game itself is a procedurally generated infinite level. John Funk likened this to putting a slinky on an escalator.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
A programming project where I set out to make a gigantic and complex world from simple data.
Two minutes of fun at the expense of a badly-run theme park.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.