My column this week is… well, you can probably guess from the title. I love the new Spider-Man game, but that won’t stop me from picking at its flaws.
I have some other gripes about the game. In fact, I have a lot of gripes. Like I said a few days ago, I’ll be doing a full retrospective on this game in the coming months. When the time comes we’ll spend a lot of words analyzing this game and its comic influences. I’m currently on my fifth play-through of the game. Actually, my fourth and fifth play-throughs are concurrent. Number four is the one where I’m capturing all my gameplay footage and doing 100% of all the side content, while number five is just me blasting through the story as quickly as possible and ignoring all side content.
There’s nothing I can say here that won’t spoil what I’m going to write later. So instead let me share some screenshots with you. If you examine these very closely, you might be able to spot one more little gripe I have with the game. It might be subtle, so keep your eyes open!
If you find the problem, don’t spoil it for others! It’s so much more rewarding if you can figure it out for yourself.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.