My Escapist column this week is about how the new Spider-Man game nails several different things that other adaptations have typically struggled with.
I’m currently writing my long-form Spider-Man retrospective, so I guess I should warn you that this article will spoil a few points I plan to touch on in that series. Then again, that series won’t appear for a long time. We’ve got another month of Grand Theft Auto V, then five months of Mass Effect Andromeda, and then the Spider-Man analysis will run. By then a lot of you will probably have forgotten about this article. Just be warned that you’ll be seeing these points again in the future, only much, much longer and with many more self-indulgent digressions.
In the article I praised the game for the alternate costumes. They are indeed pretty cool, although to be honest I usually put on a new suit when it unlocked and then five minutes later I switched back to the classic suit. I’m pretty old-school in my sensibilities. I can still remember being miffed over the black costume in the mid-1980s. I kinda still am. Stop trying to make Spider-Man cool and edgy! Don’t change things! I fell in love with the character in 1978 and he should stay that way forever!
Yeah, I’m one of those fans: The ultra-retro hipster purist snob. Yes, I know we are the absolute worst. I can’t really help it. Sometimes you just latch onto stuff in childhood and it sticks with you.
I suppose it speaks well of the game that I’m such a fan despite how insufferably picky I am about my Spider-Man content.
C++ is a wonderful language for making horrible code.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
Two minutes of fun at the expense of a badly-run theme park.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
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