Soldierhawk is back, and we have lots of games to discuss. One of them is even less than 6 years old, because this site is dedicated to bringing you timely and relevant games criticism and positivity!
Hosts: Soldierhawk, Shamus. Episode edited by Issac.
00:05 A Sad, awkward take about the number 224.
This story takes place at Seven Springs, but it isn’t nearly as cool or fun as my visit to Seven Springs the following year.
04:55 Spec Ops: The Line
You might remember that I just read a book that talked about the making of this game.
20:49 Dark Souls
I mentioned Joseph Anderson in this section. Here is an example of one of his videos:
38:01 Grand Theft Auto V
Note that I’m going to spoil some of the points I’m going to make in my Grand Theft Auto series.
54:40 World of Warcraft
If you missed it, here is my write-up on the Cataclysm expansion.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.