Soldierhawk is back, and we have lots of games to discuss. One of them is even less than 6 years old, because this site is dedicated to bringing you timely and relevant games criticism and positivity!
Hosts: Soldierhawk, Shamus. Episode edited by Issac.
00:05 A Sad, awkward take about the number 224.
This story takes place at Seven Springs, but it isn’t nearly as cool or fun as my visit to Seven Springs the following year.
04:55 Spec Ops: The Line
You might remember that I just read a book that talked about the making of this game.
20:49 Dark Souls
I mentioned Joseph Anderson in this section. Here is an example of one of his videos:
38:01 Grand Theft Auto V
Note that I’m going to spoil some of the points I’m going to make in my Grand Theft Auto series.
54:40 World of Warcraft
If you missed it, here is my write-up on the Cataclysm expansion.
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.