You might remember a few months ago I wrote about the sad story of Nightdive Studios. They got to rights to remake the 1994 classic System Shock. They made a dynamite demo and raised over a million dollars on Kickstarter. And then six months into development they threw away the demo and started over with a new graphics engine. A year later they (apparently) ran out of money and shut the project down. In the process, they laid off 15 people.
I predicted the project was dead at this point, but it looks like I was wrong. They’ve gone back to a design that matches the original demo and begun work on the low-tech version of the game they started with.
I don’t have much to say about what they’re doing, but after writing that very negative column back in February I thought I should at least acknowledge this change in direction. I don’t know what money they’re living on at this pointThey worked on the game for 18 months and employed 15 people. Even if everyone was talking a very modest salary and the company didn’t have a lot of operating expenses, the initial Kickstarter money ought to be long gone by now., but I’m glad work has resumed on the project.
While I still strongly disagree with their previous decisions, I think this new direction is the best possible response. I can’t think of anything the team could do at this point that would placate meWhich is OBVIOUSLY their priority at this point, right? more than what they’re doing now.
I wouldn’t say I’m feeling “hopeful” about the project at this point, but I’m no longer assuming the entire enterprise is doomed. And that’s sort of like being hopeful. I guess.
Best of luck to the team.
 They worked on the game for 18 months and employed 15 people. Even if everyone was talking a very modest salary and the company didn’t have a lot of operating expenses, the initial Kickstarter money ought to be long gone by now.
 Which is OBVIOUSLY their priority at this point, right?
C++ is a wonderful language for making horrible code.
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