It’s an all-mailbag episode. Thanks to everyone who sent in questions. Also to reiterate what I said on the show: This was recorded on Wed April 25, prior to me taking a trip.
Hosts: Paul, Shamus. Episode edited by Issac.
01:27 Factorio vs. Minecraft
You were fishing for subjects in the last podcast. I’d be curious to hear some chatter comparing the progression and endgame of modded (industrial) Minecraft, Factorio and any similar games you’ve played.
It’s my personal impression that this is much more clearly thought through and balanced in Factorio, I think due to it being a more focused team, maybe you disagree.
This post might be relevant:
16:01 Software Licenses
Open source software licenses seem to be written for pure software, and the Creative Commons licenses are for pure non-software (music remixes, photos, etc). Since games are at the intersection of these two areas, what are your thoughts on how open-source games should deal with this?
– No name given
I realize we didn’t actually answer this question, but I think we sort of proved that we’re unqualified to answer the question.
25:28 Max Payne
As promised on the show, I read and answered this question…
I’m interested to know if the hosts have played the Max Payne games, and if so, what they think of the series? The first two were well-received by critics and the public alike, although I believe the second sold well below what Remedy had hoped. This probably contributed to the decade-long gap between the release of the second game and the third, as well as the change of developer to Rockstar Studios.
Max Payne 3 is interesting in comparison to the preceding games, and for all the decisions Rockstar made about what to imitate and where to diverge, not only in terms of gameplay mechanics but also narrative, setting and tone. It’s also interesting to consider what effect the 10 year advance in industrial trends might have had for the project, from both a design and a commercial perspective. It was a divisive game (to put it mildly) and I’d be really interested to hear your thoughts about it, should you have any.
…and then once the show was over I went back to Diecast #4 to see what I said about the game in 2013, and if it matches my thinking today. (I didn’t remember that podcast at all.)
So here are my thoughts on what I said in 2013:
In 2013 I predicted that I’d play through the game again someday. (Wrong. I haven’t touched it.) But I also predicted that I’d forget about what a dull slog the endgame was. (Correct. I’d forgotten that.) I said that I’d have preferred dark rainy New York, but I was okay with the change of venue. (This matches what I said here in 2018.)
34:23 Newest Game
Short and simple:
What’s the game with the most recent release date that you’ve played?
(For Early Access, whatever’s the most recently available would probably count…)
To celebrate the first time I’ve listened to more than half of the podcast (podcast are totally not my thing, so it’s a compliment to the diecast that I’ve listened to it), I’ve got a question to Shamus:
Do you play indies or other lesser-known games? And if yes, how do you hear about them and how do you chose which one will you play? And why don’t you write a little post about some of them?
Have a nice week.
Here is the first of my Steam Backlog series.
Video Compression Gone Wrong
How does image compression work, and why does it create those ugly spots all over some videos and not others?
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.