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But I wonder how true this really is?
I know in the games I run, I prefer to have the players collaborate and come up with their meeting as part of their backstory. Aside from giving them a chance to come up with something more interesting than “tavern” , it can also reveal inherent flaws in the party that might ruin the game later. If they’re having trouble coming up with a justification for why the Neutral Good Elven ranger Guybush Treewood would team up with the Chaotic Evil rogue Dead Slash, then perhaps there is a good reason for that, and maybe we need to re-think this group before it leads to friendship-destroying conflict.
Okay, this poll is futile. The permutations of how this could be handled are just too complex. Having said that, I am curious how other people launch new campaigns.
A while back I talked about a campaign where I collaborated with the players to design their backstory, from childhood to the beginning of the game proper. We didn’t actually play the game, but I still like the idea.
But I can’t help wondering if the tavern thing is as common as lore makes it seem.
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