So that’s the end of Dishonored 1.
I wanted to comment on how they handled the non-lethal ending for Delilah, but I’m stumped. Maybe I could branch off and talk about how this goes against the grain of the ideas they planted for Dishonored 2, but that rings hollow and it’s probably better to just leaf it alone. In my defense: Rutskarn lost connection before the end, and if I hadn’t made all these shitty tree puns, he certainly wood have.
Despite my unrepentant sloth and apathy, the show will go on. The next season of Spoiler Warning is going to be…
This is a favorite of Rachel’s, so she’s going to be joining us.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.