I like this idea that the Geezer is a prisoner in his own fortress, and someone else is using his power. The poison gas is a nice angle that does a good job of pitting expedience against morality, and morality against chaos, so that the low chaos route isn’t automatically the right thing to do. (This is not to say that sacrificing all these mooks so the selfish crime boss can get his wish is the right thing to do. I’m just saying this isn’t an obviously clear-cut choice.
Then again: Looking at it from an in-character perspective, if I was Daud I’d think there had to be a way to disable the poison gas bomb so that it would be safe to kill the geezer without dooming everyone else to die. Somewhere in the system there’s a trigger that will release poison gas if the geezer dies. If I was Daud I’d want to see if I could find that trigger. Or find a way to spoof the system into thinking geezer was still alive. Or trigger an evacuation. Or expose Trimble’s scheme to the Geezer’s men.
Maybe some of these possibilities are addressed in the game. Like I said, I haven’t played this, but these are the first things that came to mind when watching Josh play.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
C++ is a wonderful language for making horrible code.