I like how halfway through this episode Chris basically pulls a “But what do they eat?” type analysis on a nursery rhyme. Sometimes I really love this show.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?