After playing the most recent Hitman, I find myself feeling kind of disappointed with stealth games like this. When I clear a room, I know I can basically walk away and forget about it. If you come back to the room later you can feel safe, like you’ve “claimed” this territory. I don’t need to hide bodies, because almost nobody moves. Everyone sticks to a short little patrol. In Hitman there are people with long patrol loops that thread throughout the facility. This means you always have to be paranoid about leaving bodies behind, and you can’t ever relax. Sure, I took out the guards in this room a few minutes ago, but maybe someone else will show up at any moment.
You don’t need a lot of those traveling types. It only takes one or two to give you the feeling of paranoia and caution.
Side note: We were going to stream Mass Effect Andromeda this afternoon, but the game is just a black screen for Josh. This is apparently a common problem, and while there are many suggestions we haven’t found anything that works. So you might get a stream later today, or you might not.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.