Even if you’ve been skipping this series, you might want to watch the first ten minutes or so to see the friendly fire incident. It’s one of those wonderful, idiotic moments we couldn’t possibly plan for.
I’m actually surprised at just how much of this game I’ve forgotten. I haven’t really thought about Dishonored since I played it in 2012, and apparently it didn’t leave much of an impression on me. I remember liking it at the time, but I’ve forgotten most of the characters, the missions, most of the locations, and a lot of the powers.
In any case, that was pretty fun. Next week we’ll be covering the final DLC, Brigmore Witches.
Internet News is All Wrong
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.