According to the Wiki, Mike can’t be killed here. Watch this entire section with that in mind. Imagine a player flubbing every single quicktime event. That really would ruin the magic trick.
I wonder how common that is?
I’m willing to bet it’s extremely rare for first-time players. Like, even if you hate Mike and wish he’d die, I’m willing to bet you’ll want to do this section properly because it’s a videogame and you’re here to play a videogame.
There’s a bit in Batman: Arkham City where Penguin is going to punch Bruce Wayne in the face. The section is a bit like Until Dawn here, where it’s sort of a cutscene with dialog but there’s also a prompt you can respond to. Of course, I’ve always hit the prompts to counter Penguin’s punch and break free. I’ve often been curious what happens if you don’t touch the controller and let him blast you in the face. Does the beating go until you press counter? Do you eventually get a game over? Is there more dialog if he lands the punch?
I’ve played through that scene half a dozen times. I’ve always been curious about it. But when the moment comes I find the temptation to push the button is irresistible. I imagine it’s the same thing for would-be Mike murderers in Until Dawn. You may want him dead, but you’re not willing to “fail” to make it happen.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.