This episode was really frustrating for me. We got to the part of the game where it’s begun to reveal stuff, but because I’m not playing I can’t tell what’s going on, and every time I asked the other hosts they were cryptic.
I thought we agreed that Chris wouldn’t shoot anyone and he would simply wait for the sawblade scenario to play out. But then right at the end he pointed the gun at himself and there was a gunshot sound. I couldn’t tell if the game forced that to happen, or if Josh Viel did that. Then later we get a tape recording of the killer rehearsing, but because we were talking over it I couldn’t hear the voice. (Watching the episode now, it sounds like Josh to me, which the “cut in half” gag sort of already gave away.)
So yeah. This is a really sub-optimal way to experience the game. There’s a week (or even a month!) between chapters, I can’t quite hear everything, and I can’t always tell player action from events mandated by the developer.
Despite all of this, I’m still pretty into it. I’m seriously doubting all of this will make sense in the end, but I’m genuinely invested in these characters and I want to see what happens to them. Also, I haven’t completely rejected the world. I haven’t gone through story collapse. Maybe the big reveals will work and maybe they won’t, but after such an interesting journey I’m still invested enough that I want to see them for myself.
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Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.