The year of 2016 is officially behind us now, and for whatever else you could say about all the crazy things that happened over the year, you can definitely say that 2016 was a year in which some video games were made. In this episode, we talk about some of those games that stood out to us.
Unfortunately, partway through, Chris had to leave; apparently he has some real life friends that came over, though I remain suspicious. Just in case you were wondering why he just stops talking halfway through.
Show notes after the jump.
0:17:50 Pokemon Go
0:32:45 Romance in Games
0:38:50 Mystic Messenger
0:46:20 Mirror’s Edge Catalyst
0:49:20 Deus Ex Mankind Divided
0:55:25 Rise of the Tomb Raider
0:56:25 Dishonored 2
1:04:50 Mysterium (Which is a board game apparently.)
1:10:30 VA-11 Hall-A
1:13:30 Final Fantasy XV
1:15:40 Watch Dogs 2
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Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.