The year of 2016 is officially behind us now, and for whatever else you could say about all the crazy things that happened over the year, you can definitely say that 2016 was a year in which some video games were made. In this episode, we talk about some of those games that stood out to us.
Unfortunately, partway through, Chris had to leave; apparently he has some real life friends that came over, though I remain suspicious. Just in case you were wondering why he just stops talking halfway through.
Show notes after the jump.
0:17:50 Pokemon Go
0:32:45 Romance in Games
0:38:50 Mystic Messenger
0:46:20 Mirror’s Edge Catalyst
0:49:20 Deus Ex Mankind Divided
0:55:25 Rise of the Tomb Raider
0:56:25 Dishonored 2
1:04:50 Mysterium (Which is a board game apparently.)
1:10:30 VA-11 Hall-A
1:13:30 Final Fantasy XV
1:15:40 Watch Dogs 2
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.