The year of 2016 is officially behind us now, and for whatever else you could say about all the crazy things that happened over the year, you can definitely say that 2016 was a year in which some video games were made. In this episode, we talk about some of those games that stood out to us.
Unfortunately, partway through, Chris had to leave; apparently he has some real life friends that came over, though I remain suspicious. Just in case you were wondering why he just stops talking halfway through.
Show notes after the jump.
0:17:50 Pokemon Go
0:32:45 Romance in Games
0:38:50 Mystic Messenger
0:46:20 Mirror’s Edge Catalyst
0:49:20 Deus Ex Mankind Divided
0:55:25 Rise of the Tomb Raider
0:56:25 Dishonored 2
1:04:50 Mysterium (Which is a board game apparently.)
1:10:30 VA-11 Hall-A
1:13:30 Final Fantasy XV
1:15:40 Watch Dogs 2
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
C++ is a wonderful language for making horrible code.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.