The year of 2016 is officially behind us now, and for whatever else you could say about all the crazy things that happened over the year, you can definitely say that 2016 was a year in which some video games were made. In this episode, we talk about some of those games that stood out to us.
Unfortunately, partway through, Chris had to leave; apparently he has some real life friends that came over, though I remain suspicious. Just in case you were wondering why he just stops talking halfway through.
Show notes after the jump.
0:17:50 Pokemon Go
0:32:45 Romance in Games
0:38:50 Mystic Messenger
0:46:20 Mirror’s Edge Catalyst
0:49:20 Deus Ex Mankind Divided
0:55:25 Rise of the Tomb Raider
0:56:25 Dishonored 2
1:04:50 Mysterium (Which is a board game apparently.)
1:10:30 VA-11 Hall-A
1:13:30 Final Fantasy XV
1:15:40 Watch Dogs 2
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.