I know I’m ranting about how dumb Mike is, but if I was playing this would probably be my favorite part of the game. There’s some suspense and atmosphere, and most of the gameplay is exploration-based. I know I’m picking on the coat thing, but that’s not really a problem. Mike’s continued survival is easily within the bounds of movie physics.
Personally, I like this adventure-game stuff better than the bits where you have to decide which idiotic and counter-productive thing you want to make your current Dumb Teenager say. It’s not that the teens should be “smart”. They’re acting according to tropes and that’s all good. It’s just that I don’t find that stuff to be really interesting or fun from a gameplay perspective.
The one misstep here is that Mike has seemingly abandoned Jess. I know that she technically could have diedOr possibly “died”, I’m not sure where all of this horror stuff is going just yet, aside from the fact that I know not everything is as it seems. in the previous sequence if Mike had botched the chase. But as it stands, it seems like she might be alive. Mike is trying to be the Big Dang Hero, but leaving her to freeze to death at the bottom of the elevator shaft seems pretty un-heroic. I think this could have been fixed if they just contrived a clear reason why Mike couldn’t possibly follow her.
 Or possibly “died”, I’m not sure where all of this horror stuff is going just yet, aside from the fact that I know not everything is as it seems.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.