There’s a jumpscare right around the 14:30 mark here, and it doesn’t make any sense. It’s a jumpscare for the audience and not the characters, which is a problem I’d just been complaining about a few seconds earlier. Mike is looking through the binoculars and a face appears. For one thing, the face is very close. Since the characters are standing on top of a steep slope / small cliff, I have no idea how anyone could stand that particular distance in front of the binoculars without hovering above the ground. More importantly, Mike gives no reaction whatsoever. Either Mike is in on this murder (in the style of Scream) or the storyteller is engaging in flagrant shenanigans.
Josh suggested that maybe it was Jessica jumping in front of the binoculars for a second, but if you freeze the frame you get:
I don’t… I don’t think that’s a teenage girl.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Could Have Been Great
Here are four games that could have been much better with just a little more work.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.