There’s a jumpscare right around the 14:30 mark here, and it doesn’t make any sense. It’s a jumpscare for the audience and not the characters, which is a problem I’d just been complaining about a few seconds earlier. Mike is looking through the binoculars and a face appears. For one thing, the face is very close. Since the characters are standing on top of a steep slope / small cliff, I have no idea how anyone could stand that particular distance in front of the binoculars without hovering above the ground. More importantly, Mike gives no reaction whatsoever. Either Mike is in on this murder (in the style of Scream) or the storyteller is engaging in flagrant shenanigans.
Josh suggested that maybe it was Jessica jumping in front of the binoculars for a second, but if you freeze the frame you get:
I don’t… I don’t think that’s a teenage girl.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
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Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
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Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.