Some people ignored the main quest. Some people did all the endings in various playthroughs. Some people were able to side with more than one faction.
I’m torn. I think the Minutemen are the least crazy in their goals, but the most boring to actually work with. I’ve played many characters to level 30, but I’ve only ever seen the ending credits once. I sided with the Institute. Yes, they’re evil imbeciles with no coherent goal and yes they force you to murder the other factions for no good reason. But when it was all over, I knew I’d get to live in a place with electric lights, clean food, and toilet paper.
Maybe life will be uncomfortable living with the guilt that I helped the robo-Fascists. Is that more uncomfortable than living in a pile of rubble and trading gunfire with supermutants and killbots every night? I doubt it.
But let’s say you have to choose once and for all. You have to choose one faction and destroy all the others because the game says so. Brotherhood of Steel, Minutemen, Institute, or Railroad. Which faction do you choose, and why?
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.