Due to what I can only assume is an editing error, Josh has accidentally put the audio from our eventual Mandkind Divided series on the footage for Fallout 4. I’m going to talk to Rutskarn and Chris about their flagrant efforts to make the show topical and relevant instead of focusing on their mandate of beating a dead horse.
Rutskarn calls the proliferation of flavors of Nuka-Cola “the most Bethesda thing in the game”. Allowing for the fact that somehow every part of the game is the most Bethesda part of the game, I have to agree. The further we get from D-day, the greater the variety of pre-war sodas. It’s like anti-worldbuilding. Instead of rounding out the world with detail and depth, they latch onto a few key elements and intensify them, hyper-flanderizing the entire setting in the process.
Q: 210 years after the world was consumed in nuclear fire, what kind of society would emerge from the ashes? What kind of challenges would they face and what kind of conflicts would arise from these challenges?
A: Uh… I bet they would drink a lot of pre-war soda!
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
A look back at Star Trek, from the Original Series to the Abrams Reboot.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?