A few comments on the glitches in this episode:
- Where DID that wild mongrel come from? I’ve seen a lot of glitches in this game and I’ve done this quest many times, but I’ve never seen anything like that. Wild mongrels are not present in any part of this building. You could say it came from outside, but it clearly came from the dead-end nook holding the computer terminal.
- At 2:00, There’s some sort of animation freak-out on nick, while at the same time it seems like the two companions are fighting over the dialog wheel.
- At 7:45, Josh uses VATS to attack a synth. The attack seems to miss, but then we see it actually connected with a different synth that was on the ground. That’s a double fault. VATS hit the wrong foe, and it let us hit someone that wasn’t in view and wasn’t anywhere near the attack. More importantly, I’ve never seen anything like that before.
- The various pathing problems show that this area can barely support a single companion, and having two is just inviting chaos.
- What’s with Nick and Deacon not setting off mines and tripwires? Is that part of a recent patch? I know Deacon has trolled me in the past by blundering into security systems that I was immune to.
- What’s with Deacon not changing outfits? He does this CONSTANTLY in my game.
- What’s with the car that blows up without dealing any damage? Twice.
In conclusion, I think this game might be a little buggy.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Video Compression Gone Wrong
How does image compression work, and why does it create those ugly spots all over some videos and not others?
Two minutes of fun at the expense of a badly-run theme park.