A few comments on the glitches in this episode:
- Where DID that wild mongrel come from? I’ve seen a lot of glitches in this game and I’ve done this quest many times, but I’ve never seen anything like that. Wild mongrels are not present in any part of this building. You could say it came from outside, but it clearly came from the dead-end nook holding the computer terminal.
- At 2:00, There’s some sort of animation freak-out on nick, while at the same time it seems like the two companions are fighting over the dialog wheel.
- At 7:45, Josh uses VATS to attack a synth. The attack seems to miss, but then we see it actually connected with a different synth that was on the ground. That’s a double fault. VATS hit the wrong foe, and it let us hit someone that wasn’t in view and wasn’t anywhere near the attack. More importantly, I’ve never seen anything like that before.
- The various pathing problems show that this area can barely support a single companion, and having two is just inviting chaos.
- What’s with Nick and Deacon not setting off mines and tripwires? Is that part of a recent patch? I know Deacon has trolled me in the past by blundering into security systems that I was immune to.
- What’s with Deacon not changing outfits? He does this CONSTANTLY in my game.
- What’s with the car that blows up without dealing any damage? Twice.
In conclusion, I think this game might be a little buggy.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.