My favorite thing about Deacon is his magical costume change that happens when you look away from him. It’s a fun bit of nonsense and helps dispel the malaise of self-serious middle-school level drama that infects the rest of the story. So OF COURSE the game bugs out and doesn’t show the costume changes during our playthrough.
When I first played this game I saw it as the work of a single idiot, but based on what people have said in the comments, I’m coming around to the idea that this game was written by a dozen different people who had no communication or coordination between them, which is why the only time the game bothers to explain something is when it goes out of its way to contradict itself. The game keeps bringing up topics and then dropping them before anything interesting is said. It’s not that the writer is stupid, it’s that “the writer” is a group of people all going in different directions.
As someone who loves stories about machine intelligence, this is maddening. It’s like being hungry and going to a restaurant where you’re constantly smelling food. Everyone you meet promises that you’re about to be given food, and other people talk like you’ve already been given food. But there is NEVER any food and after a few hours you realize that nobody ever had any intention of feeding you.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
C++ is a wonderful language for making horrible code.