I feel the need to apologize beforehand for this one. Somewhere in the middle of talking about tits and theorizing about what it would be like to have sex with various Star Wars characters, we got sidetracked and briefly discussed Fallout 4.
Like I said in the episode: I liked the “critical” system in this game. I like having attacks in the tradition of a Final Fantasy limit break, where you can save up a big attack for that special someone. My only gripe is that it shouldn’t be called critical.
Okay, “critical attack” is a valid term for it in the sense that it’s roughly synonymous with “severe attack”. But the term critical has come to mean “random multiplier applied to attacks at random intervals”, and I don’t think that’s something you should mess with. I mean, a ledger of goods in a warehouse is called an “inventory”, but if you hit the inventory button in a game and got a ledger of stuff you don’t don’t have on your person, it’s just going to confuse and annoy people.
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
Two minutes of fun at the expense of a badly-run theme park.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?