I feel the need to apologize beforehand for this one. Somewhere in the middle of talking about tits and theorizing about what it would be like to have sex with various Star Wars characters, we got sidetracked and briefly discussed Fallout 4.
Like I said in the episode: I liked the “critical” system in this game. I like having attacks in the tradition of a Final Fantasy limit break, where you can save up a big attack for that special someone. My only gripe is that it shouldn’t be called critical.
Okay, “critical attack” is a valid term for it in the sense that it’s roughly synonymous with “severe attack”. But the term critical has come to mean “random multiplier applied to attacks at random intervals”, and I don’t think that’s something you should mess with. I mean, a ledger of goods in a warehouse is called an “inventory”, but if you hit the inventory button in a game and got a ledger of stuff you don’t don’t have on your person, it’s just going to confuse and annoy people.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Was it a Hack?
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.