So how would you improve the story of Fallout 4 if you w-
Take the project away from Bethesda and give it to literally anyone else. Even David Cage.
No, let’s assume Bethesda stays the developer. How could they make the story less frust-
Remove it. Just dump the story. They don’t know how to write. It’s the worst thing they do and it constantly gets in the way of the parts of the game that work. Just remove the entire plot and replace it with something simple and easy to ignore.
No. The point of the exercise is to talk about how Bethesda could have retained the story focus but made it much better.
Choose a completely different plot, themes, and premise from the outset.
Er. No, I mean assuming Bethesda decided to go with THIS plot, how could it be improved?
This is a really shitty and frustrating hypothetical world, you know that?
JUST ANSWER THE QUESTION!
Father could have been given reasons for doing the things he did. This would mean he’d need to be given proper, comprehensible motivations for those actions. That would mean designing a character with a discernible personality. Then you’d need to express all of that through his dialog. Then you would need to allow the player to engage with those ideas through roleplaying.
The question of “How could this quest / idea be improved?” is irresistible. I don’t know how the rest of you play the game, but I’m constantly trying to re-write this thing in my head. The mistakes are so plentiful and so seemingly obvious.
A programming project where I set out to make a gigantic and complex world from simple data.
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