Fallout 4 is a mess on a story level, but I do like to give it credit when it gets things right. While the sides don’t have properly explored motivations, they’re certainly more coherent than the Brotherhood and Enclave in Fallout 3. (And Fallout 4 lets you choose from FOUR different groups of idiots to work with!) The nonsense railroading of Fallout 4 is bad, but it’s less infuriating than Fallout 3.
And when it comes to companions it’s no contest. Fallout 4 has some genuinely good companions to take with you, and Fallout 3 has… what? That idiot mutant who wouldn’t help you out at the end of the game? I guess?
So this series is going to be negative, but peppered with awkward, backhanded compliments congratulating Bethesda for not repeating ALL of the mistakes of the past. It’s all part of the Spoiler Warning™ service. You’re welcome.
Also, I think Josh’s playtesting has proven conclusively that gravity works in this game. So that’s nice.
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.