Fallout 4 is a mess on a story level, but I do like to give it credit when it gets things right. While the sides don’t have properly explored motivations, they’re certainly more coherent than the Brotherhood and Enclave in Fallout 3. (And Fallout 4 lets you choose from FOUR different groups of idiots to work with!) The nonsense railroading of Fallout 4 is bad, but it’s less infuriating than Fallout 3.
And when it comes to companions it’s no contest. Fallout 4 has some genuinely good companions to take with you, and Fallout 3 has… what? That idiot mutant who wouldn’t help you out at the end of the game? I guess?
So this series is going to be negative, but peppered with awkward, backhanded compliments congratulating Bethesda for not repeating ALL of the mistakes of the past. It’s all part of the Spoiler Warning™ service. You’re welcome.
Also, I think Josh’s playtesting has proven conclusively that gravity works in this game. So that’s nice.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
C++ is a wonderful language for making horrible code.
Another PC Golden Age?
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.