Shamus Plays LOTRO #22: Welcome to Chetwood – Again!

By Shamus Posted Sunday Jul 31, 2016

Filed under: Shamus Plays 12 comments

Originally I had some commentary here on the fact that Lord of the Rings Online was moving to free-to-play. You can still read my commentary on the original Escapist post of this entry.

Six years later, I’m happy to see that LOTRO is still with us. It seems like the move to a free-to-play model was a good one.

Also, how about that Leeroy Jenkins reference in the header, huh? That meme was already way past its sell-by date when I wrote this, and that was six years ago.

I'm starting to suspect that this woman is not a nice person.
I'm starting to suspect that this woman is not a nice person.

Ellie Cutleaf is sending me to Chetwood to attack the bandit hideout. I promised (lied) that I’d bring some friends along. I don’t actually have any friends, but I’m pretty sure I can take care of the bandits anyway. The place is also guarded by killer guard dogs. I have a bottle of poison that I collected at great painsThe pains were actually experienced by the bears and wolves I had to kill to get it and not by me, but the point stands., which Ellie tells me I’ll be able to drop into the dog’s food supply so I don’t have to fight them all.

To get to their base, I just need to go to…

Trips to Chetwood: 4

Chetwood. AGAIN.

Maybe I should have brought some friends after all.
Maybe I should have brought some friends after all.

And now that I’m on the doorstep of the bandit base, I realize a fatal flaw with Ellie’s plan which we both should have realized right before coming up with a new plan and right after slapping ourselves in the forehead: The food is inside the base. I have to go in there to poison the food, but to get to the food I have to fight the dogs.

Well, the only thing worse than having a stupid and self-defeating plan is doing it halfway. Let’s make with the puppycide.

At some point all this dog-killing stops feeling like population control and starts to look more like genocide.
At some point all this dog-killing stops feeling like population control and starts to look more like genocide.

I kill my way through the base and slaughter dogs until I come to their food supply, which is actually just a big pile of dead sheep. I guess these dogs don’t eat hay like the ones at the dog farm yesterday? It seems stupid to poison the food supply now that the dogs are already dead, but then I realize that one way or another, the poison is bound make it into the food chain and kill something. And I have to use the poison. If I threw it away, then all those bears and wolves I killed yesterday will have died for nothing, which I’m pretty sure would be wrong.

Man, if these dogs ever come back from the dead and try to eat, they'll be in for a nasty surprise!
Man, if these dogs ever come back from the dead and try to eat, they'll be in for a nasty surprise!

There’s some sort of bandit bossman standing here named Jagger Jack. He jumps me while I’m right in the middle of poisoning his dead dogs, so I don’t even have time to make fun of his name before I kill him.

Wait, come back! I haven't gotten any screenshots of you yet!
Wait, come back! I haven't gotten any screenshots of you yet!

So this has been a good effort. I’ve cleaned out the bandit hideout, killed their leader, killed their dogs, killed a bunch of unrelated animals, and then tainted the ecosystem of Chetwood with deadly poison.

“Now”, Ellie says after I return and report my success, “I’ll see about getting you in to see their leader.”

There is a really long pause. I have a question, which I am afraid to ask, “What leader?”

Ellie looks at me funny, “The bandit leader, ye urchin! Who do ye think?”

“I thought…”, my voice tails off. I do sort of remember her saying something about a hidden base or whatnot, but I hadn’t really been following very closely.

“So, who did I just kill”, I ask quietly, “And more importantly: Why?”

“Ye killed the brigands what was breeding the dogs. I felt bad about helping them get those dogs if you remember.”

“I guess, yeah.”, I lie.

“And this let me set things right.”

I am suffering from a terrible case of I CAN'T EVEN right now.
I am suffering from a terrible case of I CAN'T EVEN right now.

I sigh, “So… all this work… the killing, the warg, the poison, the wolves and bears, Jagger Jack… all of that was just to satisfy your guilty conscience?”

“Aye, and ye done right by me.”

“So your idea of repentance is to hire a stranger to slaughter a bunch of innocent animals?”

“And now it’s time to go after the bandit leader!”

“But why didn’t you send me to kill the bandit leader first!?! The dogs wouldn’t be a problem if the bandits were broken and scattered. What were they going to do, elect a new master and invade town on their own?”

“Well, this is also your chance to rescue that ranger friend of yours.”, she shoots back.

Oh yeah. Forgot about that guy. Yeah. I guess I have to rescue him or admit I’m only in this for the fashion. Thus checkmated, I have no choice but to take the job.

Ellie Cutleaf gives me the super-secret directions on how to get to the bandit hideout. The real hideout. The main hideout. The hideout which, as it turns out, is right outside the lumber camp in Chetwood.

Trips to Chetwood: 5

Whoops. I wasn’t supposed to make this trip. My quest log says to go talk to Toradan first, which I didn’t notice until I got to the bandit hideout, realized my mistake, and had to hike back. You might think it’s unfair to count this trip since it was my fault, but you would be wrong for the following reasons:

1) Shut up.

So anyway, back to town…

Before I go charging off to assault the place all by my lonesome, I should stop by and speak with Toradan because apparently I hate myself.

This guy is just BEGGING for an encore of THE LOUD SONG.
This guy is just BEGGING for an encore of THE LOUD SONG.

“It is good that you’ve returned.”, he says in a low whisper after he’s moved away from the window and made sure I wasn’t followed.

“Look, I think I know where the bandits are-“, Toradan cuts me off with a hiss. I retaliate with the loudest possible eyeroll.

“You found Amdir?”, he mouths.

I nod.

“Good. I have spent the last few days formulating a plan.”

I nod. It will be nice to have a plan for once. I’m not crazy about walking into a bandit hideout without knowing what I’m up against.

He continues, “After careful consideration, I think the best plan is for you to go to the hideout.”

There is a pause. After a few moments a gesture for him to continue.

“Once there, you should free Amdir.”

“That’s it?”, I say out loud. “That’s your whole plan. Just go in and free him? You don’t have anything else to offer?”

He shrugs, “After you free him, you should probably do your best to escape.”

“Brilliant.”, I say as I storm out.

“I’ll be along to help you shortly!”, he rasps as I slam the door.

And with that, I’m off to…

Trips to Chetwood: 6

The bandit base is built into the side of a cliff beside a waterfall, which is visible from the lumber camp.

There's actually a door on the hideout, but it's a dynamic object instead of scenery, so you don't see it until you get close.
There's actually a door on the hideout, but it's a dynamic object instead of scenery, so you don't see it until you get close.

This is the base? This is the super-secret base that nobody could find? I guess it’s a good thing the townspeople never bother looking at things like spectacular scenic waterfalls, or they might have noticed this.

See? Door.
See? Door.

You can’t enter the doorway unless you have this quest.

A few dozen people live in this cave. Somehow they managed to move in, get supplies, furnish the place, recruit from the nearby town, and install a door, all without a single townie taking notice.

Let’s recap:

Ellie used to work with these brigands breeding dogs, and she’s contacted them (I guess the post office must deliver here?) and let them know that I’m a new recruit. This will get me in the front door.

Rumor has it Amdir is being held prisoner here. If possible, I should try and break him out of the filthy brigand prison and take him back to town to be put into one of our prisons, which are much nicer. He’s been stabbed by one of those Morgul blade thingies, which is gradually poisoning his mind and making him a servant of the Dark Lord. Amdir is a magnificent dolt and if I was the Dark Lord I wouldn’t let him do anything more challenging than sweep the floors of my doom fortress, but we still need to keep an eye on him.

Welcome to employee orientation.
Welcome to employee orientation.

Inside, the door man welcomes me to the fold and tells me to go see the boss. Don’t mind if I do, thank you.

Over here is the break room.
Over here is the break room.

Inside, the cavern is a hellhole of filth and squalor. These guys are obviously living the dream. They’ve worked their way up to the highest echelons of the bandit order so that they can live in a wet cave, eat cold food, sleep on rock, and take a dump in a bucket. I can see why they would want all new recruits to come here. Hey kid, work hard, kill a lot of innocent people, and someday you too can live in a smelly dark hole until you die of dysentery.

There are a ton of guards posted around, and I will be very, very surprised if I don’t end up fighting the lot of them before I leave this place. As I pass through the living area I find a couple of bandit minstrels having a highwayman sing-a-long. I bring out my lute an join right in:

Despite the lyrics, I'm not a man. In either sense of the word.
Despite the lyrics, I'm not a man. In either sense of the word.

We live in a hole,
with the stuff that we stole,
We might smell like moles
but we’re fearsome as trolls!

We’re the men of Blackwold!

Let’s go to the village
and all rob and pillage.
So to the town proper!
And take all their coppers!

We’re the men of Blackwold!

We’re up to no good
and we live here in Chetwoo-

The rest of the song gets drowned out by my improvised lyrics that don’t really rhyme or anything and consist mostly of swear words directed at the idiot who brought up Chetwood.

Jerk!

Well, let’s go meet the bandit bossman.

At last I come face-to-face with the baleful leader of the brigands, the terrible captain of these fell criminals. It’s the dreaded…

That's a bad name. That's 'Guybrush Threepwood' levels of bad.
That's a bad name. That's 'Guybrush Threepwood' levels of bad.

Skunkwood?

William Skunkwood!?!

Bwahaha!

He’s not as funny as my old friend Dirk Mudbrick, but then Dirk wasn’t posing as the head honcho of Brigands, Inc.

At first I’m worried he’s going to suspect me of being a spy on account of me being a Hobbit. But Skunkwood thinks nothing of it and welcomes me with a grand gesture, “You are now part of the Blackwold brigands! It’s good that you’ve come. We’ve suffered some losses recently.”

“Yeah, I wouldn’t know anything about that”, I say nervously, “So… I heard rumor that you’ve got a ranger here?”

“Yes! He’s an incredibly important prisoner. Since you’re new, I’ll grant you access to his cell immediately.”

“I can just go see him?”, I ask in surprise, “You don’t have any duties for me, the new recruit?”

“Are you still here?”

I call this decor 'skeleton chic'. It's really popular in Bethesda games.
I call this decor 'skeleton chic'. It's really popular in Bethesda games.

“No. Bye”, I say over my shoulder as I jog out.

Let’s go see how Amdir is doing.

Next Time: He’s not gettin’ any more handsome, that’s for sure.

 

Footnotes:

[1] The pains were actually experienced by the bears and wolves I had to kill to get it and not by me, but the point stands.



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12 thoughts on “Shamus Plays LOTRO #22: Welcome to Chetwood – Again!

  1. krellen says:

    It’s interesting what a difference time makes. The commentary six years ago was that free-to-play was the move of the desperate. Now free-to-play is the norm, and even WoW has partially boarded the train.

    1. Disc says:

      It also didn’t ruin the community or its standards as some feared. The thing that did drive me off in the end was what felt like half-assed new features and needless character class overhauls. I think it was discovering the war-steed system (mounted combat thing) in the Rohan expansion that finally broke the camel’s back for me. The “riding” felt more like a driving a shitty simulation of rear-wheel drive car. Last time I logged in they’d completely redesigned the trait system to somekind of point investment system with locking different skills and stuff behind trees. Yeah, no.

      I’d prolly have to learn to play the whole game again at this point with all the changes over the years, assuming I could muster the will to play the game again. It still looks the same, but the experience is something very different compared to 6 years ago.

      1. Joshua says:

        Many, many players over the years asked for Mounted Combat, and Turbine finally gave it to them with the first Rohan expansion. And it sucked. They made some adjustments over the years, but it still sucks. It sounds all cool to be able to engage in combat from your steed, but then Turbine thought it would make it more interesting to have the enemies on mounts as well, and top it all off with those enemies making long passes between each attack. The final cherry is that your mounted skills typically do less damage than your regular ones.

        So, every mounted fight takes multiple times longer than regular ones, and due to the long passes you seriously risk aggroing additional enemies, which makes it take even LONGER, etc. Seems toned down a little bit on Gondor, at least.

        I’m ambivalent about Trait trees. They gave Turbine the option of what additional content they can provide, as new levels and new areas gives you (a few) more points to spend on new traits, so Turbine is not constantly having to create new abilities from leveling, plus gives additional incentive for completing content (you have to finish a zone’s quests, and will then be given another trait point). On the other hand, the traits really do harm the ability to mix and match your traits like the old system.

        I think Turbine also got tired of having to release new gimmicks with each expansion, especially ones that were consistently disliked), and is now only releasing new quest packs instead of bundled expansions.

        1. At least they’ve got some experience with that from DDO, which is almost entirely quest packs with a couple of expansions.

    2. Hector says:

      No reason both can’t be true. Going free two play for SWTOR, TES Online, and Wildstar was in large part due to the massive, and entirely foreseeable, drop off in sub count. They were so wedded to the sub model, though, that they failed to entirely make the transition despite pretty much everyone else on the planet seeing that change coming.

      1. djw says:

        Just a small pedantic point: Elder Scrolls Online isn’t Free to Play, its Buy to Play (like Guildwars 2).

        Subscription gets you access to all DLC, and some other quality of life improvements (like a crafting bag), but based upon my experiences it is no where near as aggravating to play without subscription as SWTOR.

        1. Michael says:

          Another related pedantic point: ESO went to B2P because Microsoft refused to wave the XBL sub fee. It wasn’t a “the game is failing, so we need to create fake players,” situation. If that had been the case, it probably would have gone F2P.

  2. 4th Dimension says:

    Those lyrics for some reason reminded me of Horrible Histories: Viking Song.

  3. LCF says:

    Leroy Jenkins as a reference is intemporal because there always be people willing to rush head first, without planning.

    1. Joe Informatico says:

      Now you’ve got me wondering just how many internet memes have graduated into full-on idioms.

    2. Noumenon72 says:

      I’ve seen at least two Leeroy Jenkins references in the last six weeks… and I laughed. They’re funny.

      1. Exit Through The SubOcean says:

        2020 and the reference is still good, even if not much else is.

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