Here are the key points of the project, distilled into a short video.
Seeing the thing in motion really is more exciting than screenshots.
I know in the video I claimed it was released as source and a screensaver , but that step has been delayed and I’m to lazy to re-cut the video.
Note that the stuttering apparent in the video is not from the program itself. It was running at 200-300fps with no slowdowns when I made this video. The stuttering either happened during video capture or during the encoding process, which I was obliged to do twice. (Cheapo Windows Movie Maker doesn’t support multiple audio tracks, so to get the typing sound and the music in there together I had to encode the entire movie with just the typing, then re-import that movie and add the music. There were probably better ways to have solved this, but all of them would have taken longer and I’d already spent more time on this than I’d intended.
The story of the cool cam is one many engineers (and by extension, programmers) need to take to heart, that marketing does not always deserve the scorn we give it, and that a little polish in presentation can go a long way to covering up the lack of polish in everything else. I applied that lesson to great effect here. The animated camera does a great job of showing off the cool stuff and hiding the rough edges.
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
A look back at Star Trek, from the Original Series to the Abrams Reboot.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?