Here are the key points of the project, distilled into a short video.
Seeing the thing in motion really is more exciting than screenshots.
I know in the video I claimed it was released as source and a screensaver , but that step has been delayed and I’m to lazy to re-cut the video.
Note that the stuttering apparent in the video is not from the program itself. It was running at 200-300fps with no slowdowns when I made this video. The stuttering either happened during video capture or during the encoding process, which I was obliged to do twice. (Cheapo Windows Movie Maker doesn’t support multiple audio tracks, so to get the typing sound and the music in there together I had to encode the entire movie with just the typing, then re-import that movie and add the music. There were probably better ways to have solved this, but all of them would have taken longer and I’d already spent more time on this than I’d intended.
The story of the cool cam is one many engineers (and by extension, programmers) need to take to heart, that marketing does not always deserve the scorn we give it, and that a little polish in presentation can go a long way to covering up the lack of polish in everything else. I applied that lesson to great effect here. The animated camera does a great job of showing off the cool stuff and hiding the rough edges.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.