Contrary to convention, I actually find myself liking SOMA more now that we’re covering it on the show. I think this is a game that benefits from repeated playthroughs to map out all the various character stories, explore the different choices, and listen to dialog with the benefit of second-playthrough foresight.
On the other hand, the gameplay generally wears out its welcome before the first playthough is complete. Pity.
A programming project where I set out to make a gigantic and complex world from simple data.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
Silent Hill Turbo HD II
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.