Contrary to convention, I actually find myself liking SOMA more now that we’re covering it on the show. I think this is a game that benefits from repeated playthroughs to map out all the various character stories, explore the different choices, and listen to dialog with the benefit of second-playthrough foresight.
On the other hand, the gameplay generally wears out its welcome before the first playthough is complete. Pity.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.