Good Robot is released! We even have a launch trailer to prove it!
I’m not nervous about sales. Maybe it will flop. Maybe people will dig it. I hope for the best, but I’m not worried.
No, what has me worried are glitches. We’ve done as much testing as a small outfit like ours can hope to do. The press have been playing the game for a couple of weeks now. While everything is basically okay so far, I’m still terrified that some previously unseen glitch will pop up when the game reaches the masses. Maybe the framerate will be low for people using left-handed mice, or maybe the display colors will be inverted for people using DVORAK keyboards, or whatever. There was no shortage of mystery problems during development, and I can’t shake the feeling that a few of them have been hiding, waiting until launch day to manifest.
If I designed a bad videogame and it gets bad reviews, then that’s how it goes. But if I designed a good game that gets trashed in reviews because of some obscure but game-breaking glitch, it will haunt me forever.
I’m sure we’ll have more posts in this series. Maybe I’ll do a postmortem. Maybe we’ll talk about sales. I don’t know. We’ll see what’s interesting.
Thanks to Pyrodactyl for teaming up to finish the dang thing. Thanks to Arvind, Mikk, Rutskarn, and Ross for the hard work, long meetings, and good ideas. Thanks to everyone who’s followed the project since day one. Thanks for the encouragement. Thanks for taking a chance and buying the game. Thanks for doing all the social-media sharing stuff to help the game reach more people.
But a bonus for you–unexpected snag for us–is that for some reason, the launch was hinky in a few ways, among them being the game was discounted at 30% instead of the 10% we’d budgeted for. Steam Customer Support will presumably slouch into action before too long, but for now…I dunno. Know anybody ELSE who needs a copy of Good Robot?
EDIT: As of forty minutes from launch, the problem is fixed. Price is right, Robot is Good, page is here.
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