I’m really curious about the Catherine Edit of SOMA. I watched a few YouTube videos. Near the end of the game you find yourself in an installation where she inhabits the PA system while you run errands. There are a few other points like the one in this episode, where Simon leaves her running while he does a fetch quest. It’s possible she’s awake for a quarter of the game’s five-hour runtime.
Below are a few more comments on surgery, continuing the discussion from the show:
Josh and Rutskarn both refer to incidents where they were sedated and awoke with the sensation that no time had passed. I didn’t even realize that was possible. That’s actually kind of creepy.
I’ve actually been under general anesthetic five times in my life:
- Once as a small child, to have my Adenoids removed / reduced. It’s one of my earliest memories, and it’s mostly a collection of emotions and words. The only image I have is when I woke up in the recovery room and the first thing I saw was a radiator. I wonder if that’s why I have such a negative feeling associated with them, and why I enjoyed pulverizing people with them in Half-Life 2. Probably not. I think everyone enjoyed doing that.
- When I was 19, and had turbinate reduction surgery. I wonder if these two surgeries are why my voice has such a strange, muted quality, like my head is packed with wet cotton. I’ve been told my dad had a rich radio voice when he was young. Then again, I sound a lot like my younger brother Patrick, so maybe the surgeries didn’t have any impact on my voice at all.
- As mentioned on the show, when I was 20 I was sedated for gastrointestinal endoscopyThat’s just fancy doctor talk for “Stick a camera down your throat”. and woke up during the procedure.
- Another “camera looking at innards” procedure.
- There was that one time they took my gallbladder, but I already wrote about that.
My point is, I’ve never had the abrupt cut to post-surgery that Josh described. For me it’s always like waking up after a long sleep.
 That’s just fancy doctor talk for “Stick a camera down your throat”.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.