I just played through this bit of the game a couple of days ago, and I ran into the same problem I had on my first trip through the game: The normal guidance markers don’t provide enough guidance. The common thing for players is to walk toward the nearest light. But here, doing so can send you into the loop. I found I had to leave the circuit of lights and wander off into the darkness at just the right point to find the next marker on the otherwise invisible trail.
I still don’t have a clear map in my head, but from watching this episode it looks like you need to go towards a RED LIGHT, after the game has taught you that red lights = danger.
As promised, here is a link to TRAINS WITH A ZEE.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
C++ is a wonderful language for making horrible code.