I just played through this bit of the game a couple of days ago, and I ran into the same problem I had on my first trip through the game: The normal guidance markers don’t provide enough guidance. The common thing for players is to walk toward the nearest light. But here, doing so can send you into the loop. I found I had to leave the circuit of lights and wander off into the darkness at just the right point to find the next marker on the otherwise invisible trail.
I still don’t have a clear map in my head, but from watching this episode it looks like you need to go towards a RED LIGHT, after the game has taught you that red lights = danger.
As promised, here is a link to TRAINS WITH A ZEE.
A video Let's Play series I collaborated on from 2009 to 2017.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.