I’m starting to suspect this was a deliberate design choice for classic BioWare:
- Have a game of modest difficulty. After all, it’s “all about the story”!
- Give the player frequent auto saves.
- At the end, have a sequence of wall-to-wall combat for a solid hour.
- Remove 90% of the auto-saves.
- Throw in a couple of surprise difficulty spikes.
- LOL YOU DIED AND GET TO REPEAT THE LAST 15 MINUTES OF BORING COMBAT.
I’m convinced that stuff like this is how gamers end up with immersion-shattering, flow-breaking, OCD-driven quicksave habits.
The next episode will wrap this series up.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
How to Forum
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.