I’m starting to suspect this was a deliberate design choice for classic BioWare:
- Have a game of modest difficulty. After all, it’s “all about the story”!
- Give the player frequent auto saves.
- At the end, have a sequence of wall-to-wall combat for a solid hour.
- Remove 90% of the auto-saves.
- Throw in a couple of surprise difficulty spikes.
- LOL YOU DIED AND GET TO REPEAT THE LAST 15 MINUTES OF BORING COMBAT.
I’m convinced that stuff like this is how gamers end up with immersion-shattering, flow-breaking, OCD-driven quicksave habits.
The next episode will wrap this series up.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
Video Compression Gone Wrong
How does image compression work, and why does it create those ugly spots all over some videos and not others?
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
Internet News is All Wrong
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?