Yesterday I complained about how Bastila’s fall to the dark side didn’t work because she wasn’t tempted, she was kidnapped, tortured, and brainwashed. Here is where that really hurts us. We have an extended argument with her, and it doesn’t really work. She tries to lure you to the dark side, but she has nothing to tempt you with. She tries to sell you on the liberation of the dark side, but she’s a slave. She tries to encourage you to take down Malak, but you’re already doing that.
Then after you beat her, she talks – almost monologues – for several minutes while you stand there and do nothing. At the end of the long conversation she announces she’s leaving, then runs away, enters her ship, climbs into the cockpit, starts the engine, and takes off before you can even reach the boarding ramp. The scene never bothered me because I didn’t want to kill Bastila, but if I’d wanted to kill her then this would have driven me bonkers. That is some pretty flagrant cutscene shenanigans.
We’re actually done playing KOTOR. The final block of episodes has been recorded, so there’s no use in shouting advice to us now. The final episodes will go up next week.
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.