Yesterday I complained about how Bastila’s fall to the dark side didn’t work because she wasn’t tempted, she was kidnapped, tortured, and brainwashed. Here is where that really hurts us. We have an extended argument with her, and it doesn’t really work. She tries to lure you to the dark side, but she has nothing to tempt you with. She tries to sell you on the liberation of the dark side, but she’s a slave. She tries to encourage you to take down Malak, but you’re already doing that.
Then after you beat her, she talks – almost monologues – for several minutes while you stand there and do nothing. At the end of the long conversation she announces she’s leaving, then runs away, enters her ship, climbs into the cockpit, starts the engine, and takes off before you can even reach the boarding ramp. The scene never bothered me because I didn’t want to kill Bastila, but if I’d wanted to kill her then this would have driven me bonkers. That is some pretty flagrant cutscene shenanigans.
We’re actually done playing KOTOR. The final block of episodes has been recorded, so there’s no use in shouting advice to us now. The final episodes will go up next week.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.