Yesterday I complained about how Bastila’s fall to the dark side didn’t work because she wasn’t tempted, she was kidnapped, tortured, and brainwashed. Here is where that really hurts us. We have an extended argument with her, and it doesn’t really work. She tries to lure you to the dark side, but she has nothing to tempt you with. She tries to sell you on the liberation of the dark side, but she’s a slave. She tries to encourage you to take down Malak, but you’re already doing that.
Then after you beat her, she talks – almost monologues – for several minutes while you stand there and do nothing. At the end of the long conversation she announces she’s leaving, then runs away, enters her ship, climbs into the cockpit, starts the engine, and takes off before you can even reach the boarding ramp. The scene never bothered me because I didn’t want to kill Bastila, but if I’d wanted to kill her then this would have driven me bonkers. That is some pretty flagrant cutscene shenanigans.
We’re actually done playing KOTOR. The final block of episodes has been recorded, so there’s no use in shouting advice to us now. The final episodes will go up next week.
Black Desert Online
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Charging More for a Worse Product
No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.