Hosts: Josh, Shamus. Episode edited by Rachel.
It was just Josh and I this week. Mumbles was sick, Chris was on a trip, and Rutskarn is actually such an astounding nerd that our videogame podcast was not nerdy enough for him and he needed to go out and find something that is somehow even nerdier. Spoiler: This means no Spoiler Warning this week. Sorry. (You nerd.)
I might have some reheated content from yesteryear (an abandoned text LP I never finished) to post in place of Spoiler Warning this week. We’ll see how things go.
0:02:40: Mobile Devices
The experience of learning to use mobile devices actually gave me a bit of humility and a great deal of empathy for all the baby boomers who jumped on the Information Superhighway late in life, after the conventions and customs of internet culture were established. It really is difficult to enter an unfamiliar system that assumes you already know how to navigate it.
0:08:55: Lord of the Rings
You know that Peter Jackson movie from a few years ago? Someone adapted it to a novel! And it’s actually not too bad! Kinda overlong in parts, though.
NOTE: We pretty much spoil the whole game. If you’re planning to play and haven’t done so, skip this.
Last year you raised some understandable doubts about Square Enix’s plans for the release of Hitman, particularly because of the lack of available details.
However, in mid January, Square Enix published an article containing some details that might change your perspective.
To sum up their new format, at launch you can purchase the full game at $60, or the prologue and first mission hub for $15. If you purchase this “intro pack” you can purchase each new mission hub for $10, or buy all of the mission hubs for $50 in a sort of season pass.
While this obviously provides a $5 incentive to purchasing the whole game at once, it does give consumers a little more freedom of choice, and does seem to make it a little more like a traditional episodic release.
Do you have any new thoughts on this, or are you still concerned?
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.