I know we’re making fun of this poor game, but the truth is I really miss this stuff. Korriban is loaded with worldbuilding. It’s full of history, intrigue, puzzles, characters, and stories. Sure, the puzzles are a little clunky, the characters are arch, and the stories are all trope-y as hell, but it gave the game another dimension. A lot of this kind of content has been sanded off in modern games. You’re either doing combat or someone is explaining where we need to go to get the next batch of combat.
A programming project where I set out to make a gigantic and complex world from simple data.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
C++ is a wonderful language for making horrible code.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.