Here it is. The big reveal of the big secret the game has been hiding right under our noses. The truth is out, and it will forever change how we see our character, our friends, and our relationship with the villain. Old conversations will take on new meaning and the earlier visions suddenly tell us more than we realized.
So naturally I expect everyone will jump down to the comments and argue about THAC0. Nerds.
Like I’ve said before: This twist wasn’t so much “concealed” as “obfuscated by genre tropes”. BioWare did the exact same thing in Jade Empire. All the stuff that sounded like the usual “YOU ARE THE PROTAGONIST OF A VIDEOGAME” ego-stroking was actually the foreshadowing. And most people didn’t question it because we’ve been soaking in “chosen one” narratives since we were tiny little baby nerdlings and this sounded like more of the same.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Linux vs. Windows
Finally, the age-old debate has been settled.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.