So maybe we didn’t make a lot of progress this week. And maybe our commentary rarely rose above the level of “LOL videogame logic!” But damn it, this was fun.
Let’s never ever do this again.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.