I’m not sure whether I respect KOTOR’s handling of the Selkath kids quest or am annoyed by it. On the one hand, in a modern (and unreasonably terrified you might miss content) game, the quest would have triggered when you approached the locked door whether you had it or not. And to an extent, that makes logical sense; at the very least, it doesn’t seem as if you knowing about the missing children ahead of time would make any difference as to whether or not the door would be open.
On the other hand, that aforementioned phobia that players might dare to actually miss content (the horror!) intensely irritates me on some base, indescribable level. And I have to give KOTOR props for committing to it, even if the player decides to take it as far as committing court-assisted suicide; I legitimately expected someone from the Republic to show up and go “No no no no,” right up to the moment we got electric-chaired.
I guess, ultimately, what I’m saying is that I respect KOTOR’s quest design, I just wish it was a little less clumsy with it. Which really is how I’ve come to feel about the game as a whole.
Two minutes of fun at the expense of a badly-run theme park.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
A programming project where I set out to make a gigantic and complex world from simple data.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.