Fair warning: This episode is bound to be an instant classic. It starts off with some armchair game design, loses its way, makes a bunch of inside jokes, and then goes off-topic, while unendurable ages of indistinguishable combat roll on. Then we discover we came all this way for nothing, before it’s revealed that we REALLY came all this way for NOTHING.
That’s a really strange ending for a AAA game, even in 2003. It lacked closure. Oh well. Next up I think we’re going to play Dragon Age: Origins: The Deep Roads: Maximum Difficulty: Solo Run.
See you there.
Silent Hill Turbo HD II
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.