Fair warning: This episode is bound to be an instant classic. It starts off with some armchair game design, loses its way, makes a bunch of inside jokes, and then goes off-topic, while unendurable ages of indistinguishable combat roll on. Then we discover we came all this way for nothing, before it’s revealed that we REALLY came all this way for NOTHING.
That’s a really strange ending for a AAA game, even in 2003. It lacked closure. Oh well. Next up I think we’re going to play Dragon Age: Origins: The Deep Roads: Maximum Difficulty: Solo Run.
See you there.